![]() ![]() “EVANGELION:3.0+1.0” production is mainly done with 3ds Max. Khara has been using Autodesk “3ds Max” as their primary tool so far. They also founded “Project Studio Q, Inc.” in 2017, a company focusing mainly on the movie production and the training of Anime artists as the joint venture with Dwango Co., Ltd. They are currently working on “EVANGELION:3.0+1.0” with the same policy. Khara is a company focusing on a “hybrid of 3D CG and hand-drawing”. 3D CG and hand-drawing make a great combination that improves productivity and quality of Anime. Not only the so called “animation films” such as those from Pixar and Dreamworks, but it’s now common for 3D CG to be used in many Anime films. “Tool cost” challenges to Anime production.ģD CG is essential to modern Anime productions. Blender will be used for some parts of “EVANGELION:3.0+1.0” they are currently working on. Khara and Anime/CG production company “Project Studio Q, Inc.” are preparing to switch their primary 3D CG tools to Blender. Of course, it was not only a story of funding. It was titled “Supporting Blender Development Fund”, announcing that they support Blender Foundation on developing the open source 3D creation software “Blender”. They are currently working on “ EVANGELION:3.0+1.0”, film to be released in June 2020. is known as Hideaki Anno’s motion picture planning and production company. ”We finally got a 3D creation tool like paper and pencil” The following article is based on the original released by Engadget Japan. ![]()
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